John Romero e Adrian Carmack, due tra i co-fondatori di id Software, hanno annunciato nella giornata di oggi il loro nuovo progetto: non poteva che trattarsi di uno sparatutto in prima persona, BLACKROOM. Il progetto coinvolgerà inoltre il chitarrista metal George Lynch.
Il titolo, per cui è stata avviata una campagna di crowdfunding su Kickstarter, è stato presentato dal duo come un FPS capace di ridar voce alle radici del genere, andandole a miscelare la velocità di manovra e di azione con una cerca componente esplorativa. La previsione è quella di pubblicare il tutto nell’inverno del 2018 su PC, sia su Steam che in versione DRM-Free. È previsto inoltre un robusto supporto alle mod, uno dei capisaldi storici dei prodotti classici cui BLACKROOM si ispira.
Di seguito riportiamo il comunicato originale:
John Romero and fellow id Software co-founder Adrian Carmack proudly announce BLACKROOM™, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.
Features of BLACKROOM™:
In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR™, Inc., the world’s foremost creator of holographic simulations. The company’s exciting BLACKROOM™ technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for BLACKROOM™ users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM™ is not all fun and games.
BLACKROOM™ reunites game lead John Romero and art director Adrian Carmack, who co-founded id Software and co-created some of the industry’s seminal video game franchises, including Wolfenstein, DOOM and Quake. The Night Work Games team carries on that history of innovation with BLACKROOM™, with a focus on fast-paced action, pushing technical boundaries and developing community-focused, mod-friendly games.
“It is incredible to work with Adrian again,” said John Romero, game lead. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.”
Adrian, who got his start with John in 1990 at Softdisk before going on to co-found id Software, echoed Romero’s comments. “It’s been great working with John again, and we’re really setting out to produce a visceral FPS,” said Adrian Carmack, art director at Night Work Games. “Because of the BLACKROOM™’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. BLACKROOM™ technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.”
BLACKROOM™ is targeted for release in winter 2018 on PC and Mac, DRM-free and on Steam. The team today launched its Kickstarter campaign, which will help the team fulfill and expand upon its ambitious plans and gives the community a unique opportunity to get directly involved in the game’s development. Visit the Kickstarter page bit.ly/blackroomgame.
For more information on BLACKROOM™ and to stay up-to-date with the latest developments, visit the official Night Work Games (www.nightworkgames.com) site and follow the studio on Facebook (https://www.facebook.com/
Night Work Games, the dark and violent subsidiary of Romero Games, is home to a group of dedicated, fun and experienced game developers based in Galway, Ireland. We create and develop the type of games that we love to play.