Punch Club, già disponibile per SteamMobileNintendo 3DS, arriverà questo Venerdì anche su console, pubblicato da tinyBuild. L’annuncio arriva con un comunicato stampa ufficiale che descrive anche le ultime scelte dell’azienda, compiute al fine di evolversi da semplice “studio di sviluppo” a un vero e proprio publisher indipendente, in grado di spostarsi anche su console.

Di seguito il comunicato ufficiale:

Surprise! Punch Club is launching on consoles this Friday.

This adds to Steam (PC/Mac/Linux), Android, iOS, and Nintendo 3DS versions of the Boxing Management Sim that originally released last year with Twitch Plays Punch Club.

 

This is an important milestone for tinyBuild, as it gives you a glimpse into the future of our company. Many people think we’re an indie publisher — which is true, but we started out as a development studio, and haven’t stopped being one ever since we made No Time to Explain in 2011.

Our studio in The Netherlands has been co-developing SpeedRunners and working on ports such as this one — bringing games to PS4 and Xbox One. Meanwhile our studio in Seattle brought Punch Club to Nintendo 3DS with a complete code rewrite, and is now wrapping up Mr. Shifty for Nintendo Switch.

 

We’re building up towards co-developing games and launching them on multiple platforms at once.

When developing for PC only, typically indie devs don’t think about performance optimization, certification requirements, age ratings, and many of the other fun things that come with launching a game on consoles. We’ve been fortunate enough to go through this with No Time to Explain Remastered, and decided to scale up an internal porting studio which now sprawls 2 locations.

 

Thanks for reading, we’ve been working very hard to get here.

tinyBuild annuncia ufficialmente che Punch Club farà il suo debutto su console questo venerdì, spostandosi da Steam / Mobile / 3DS alle piattaforme da salotto. Restate sintonizzati per saperne di più!

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